Welcome to my website! I am an avid sound designer who recently graduated from University, majoring in Sound Design and music composition for video games. I’m currently looking for paid work in Sound Design, so take a look at my portfolio and get in contact if you're interested in working with me. Also feel free to bookmark my blog for regular updates on my current projects!
Sound Design is my passion. I have had many years of experience recording and producing high quality audio. This includes high quality music production over a wide variety of genres; a few examples are viewable here. In addition, I own all my own audio equipment, including a small Foley studio.
“Tom joined our team soon after No More Room in Hell’s beta release v1.05. He came forward with an outstanding portfolio looking to volunteer as a Sound Designer for our project. Tom’s sounds are nothing short from exceptional. He communicates very well with myself and the rest of the team and has worked very hard towards our new beta release (1.06). It’s clear through Tom’s work that he has a very good understanding of the principles behind building video games and has provided innovative ways to conquer audio related problems by working closely with our programming department. I wish Tom all the best in looking for work in the future” - Matt Kazan, Project Leader for No More Room in Hell & Employee at Ubisoft, Toronto
"Tom was ready to find imaginative solutions to the project requirements, both artistic and logistic. He worked effectively in a team and produced his particular contributions to the project on time and with confidence." - Nigel Morgan, Sounding the Deep